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  1. The Flow of History is yet another innovative civilization game from Taiwanese designer Jesse Li. Players develop their nation using a unique bidding/price-setting mechanism to purchase new cards, but what is paid to the supply might also be harvested into the pockets of other players later, which puts a twist on your strategy of bidding cards ...

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  2. GETTYSBURG 1863 is Volume IV in the Old School Wargames Civil War Brigade Battle series. The game allows gamers to refight the historic and pivotal battle of Gettysburg in 1863 using a large mounted map board, large pieces, and a streamlined set of series rules that is just 8 -12 pages long. The Battle Booklet will give you historical details, design, notes and 7 scenarios: Refight the battle ...

    • (19)
  3. Regarded by many as Reiner Knizia 's masterpiece, Tigris & Euphrates is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories.

  4. Serious Historical Games sums up the purpose of this brand new French editor of wargames ; games with a solid historical basis, drawing information from a large bibliography with authoritative authors for each period covered, with the help if possible of historians. The playful dimension of a wargame must be omnipresent with ease of understanding the rules, setting up the game and its ...

  5. Great Battles of History is the name of a series of wargames designed by Mark Herman and Richard Berg, and published by GMT Games. The games are tactical level, with units representing hundreds of men and turns representing about twenty minutes. Scenarios cover battles from Sumer (ca 2320 BC) to Thirty Years War battles in Europe, Africa, the Middle east and Japan. Wiki page: Great Battles of ...

  6. The Great Battles of the American Civil Wars series, often abreviated GBACW covers American Civil War battles on a regimental scale. Originally developed by Richard H. Berg, the game system evolved from Terrible Swift Sword: Three Days at Gettysburg (SPI, 1976) over several decades and spanning many design variations from many game companies. Each game uses a common set of Standard Rules and a ...

  7. Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself.