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  1. Masahiro Sakurai (桜井 政博, Sakurai Masahiro, born August 3, 1970) is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012.

  2. Television drama. Tokusatsu. Video games. Dubbing roles. Live-action. Animation. References. External links. Takahiro Sakurai (櫻井 孝宏, Sakurai Takahiro, born June 13, 1974) is a Japanese voice actor, narrator, and radio personality from Aichi Prefecture, Japan.

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  4. en.wikipedia.org › wiki › Meta_KnightMeta Knight - Wikipedia

    • Concept and Design
    • Appearances
    • Merchandise
    • Reception

    Meta Knight is an enigmatic yet honorable swordsman who follows a chivalric code, exemplified when he gives Kirby a sword to fight with before starting battle. Meta Knight himself wields a sacred, golden sword called Galaxia(ギャラクシア, Gyarakushia). He is always seen wearing a silver mask, but in the event that he is unmasked, he looks identical to Ki...

    Kirby video game series

    Meta Knight first appeared in the NES game Kirby's Adventure as an ally of King Dedede and boss of the Orange Ocean level, where he fights Kirby to stop him from taking a piece of the Star Rod and to keep it out of Nightmare's hands. He is the main antagonist of the Revenge of Meta Knight mode in Kirby Super Star, in which he tries to take over Dream Land to end the inhabitants' lazy lifestyle by invading in his signature airship, the Battleship Halberd(戦艦ハルバード, Senkan Harubādo). Meta Knight...

    Super Smash Bros. series

    Meta Knight also appears in four installments of the Super Smash Bros. video game series; in Super Smash Bros. Melee, he appears in the form of a trophy, and in Super Smash Bros. Brawl, he is a playable character. However, Meta Knight was temporarily removed from some professional gaming competitions in the United States and Canada as he was considered to be too powerful. Meta Knight returned as a playable character in Super Smash Bros. for Nintendo 3DS and Wii U after the series' director, M...

    Other appearances

    Meta Knight has made several appearances outside of the Kirby video game series, including the 1994–2006 manga Hoshi no Kirby: Dedede de Pupupu na Monogatari written by Hirokazu Hikawa and published by Shogakukan in CoroCoro Comic. He also appears in the ongoing Enterbrain's Hoshi no Kirby: Kirby to Dedede no Pupupu Nikki manga written by Noboru Matsuyama and published in Famitsu DS+Wii (originally called Famitsu DS+Cube+Advance) and in the Asami Taniguchi manga Hoshi no Kirby: Moretsu Pupupu...

    Various types of merchandising have been released based on Meta Knight's character. These include amiibo, nendoroid, nanoblock, and plush.

    He was referred to by Shacknews as "arguably Nintendo's most recognizable anti-hero". Inside Games writer Sushi praised the scene of Meta Knight ordering his troops to evacuate, particularly Meta Knight murmuring an apology to them when they stay behind, saying that this scene helped make Meta Knight cool and a popular character. Jeux Video staff f...

  5. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars .

  6. Masahiro Sakurai, creator of Kirby Kirby was created by Masahiro Sakurai as the player character of the 1992 video game Kirby's Dream Land. Sakurai conceived the idea around May 1990 at the age of 19 while he was working at HAL Laboratory.

  7. Super Smash Bros. series creator and director Masahiro Sakurai in 2021 Super Smash Bros. Ultimate was developed by Bandai Namco Studios and Sora Ltd. , the same studios that developed Super Smash Bros. for Nintendo 3DS and Wii U , for the Nintendo Switch , with series creator Masahiro Sakurai returning as game director. [32]

  8. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.