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  1. The OpenGL Architecture Review Board (ARB) was an industry consortium that governed the OpenGL specification. It was formed in 1992, and defined the conformance tests, approved the OpenGL specification and advanced the standard. On July 31, 2006, it was announced that the ARB voted to transfer control of the OpenGL specification to ...

    • 1992
    • OpenGL
  2. en.wikipedia.org › wiki › OpenGLOpenGL - Wikipedia

    In 1992, SGI led the creation of the OpenGL Architecture Review Board (OpenGL ARB), the group of companies that would maintain and expand the OpenGL specification in the future. In 1994, SGI played with the idea of releasing something called " OpenGL++ " which included elements such as a scene-graph API (presumably based on their ...

    • June 30, 1992; 31 years ago
    • Silicon Graphics
    • 4.6, / July 31, 2017; 6 years ago
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  4. ARB assembly language is a low-level shading language, which can be characterized as an assembly language. It was created by the OpenGL Architecture Review Board (ARB) to standardize GPU instructions controlling the hardware graphics pipeline .

  5. OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline

  6. Many of these extensions are periodically standardized by the OpenGL Architecture Review Board (ARB), and some are made a core part of future OpenGL revisions. On the other hand, Direct3D is specified by one vendor only ( Microsoft ), leading to a more consistent API, but denying access to vendor-specific features.

  7. In 1992, SGI decided to clean up and reform IRIS GL and made the bold move of allowing the resulting OpenGL API to be cheaply licensed by SGI's competitors, and set up an industry-wide consortium to maintain the OpenGL standard (the OpenGL Architecture

  8. en.wikipedia.org › wiki › 3Dlabs3Dlabs - Wikipedia

    Gamma was the first single chip graphics geometry processor for the PC. Permedia was the first low-cost OpenGL accelerator chip. 3Dlabs was a member of the OpenGL Architecture Review Board and played an important role in the development of OpenGL 2.0 and ongoing evolution of the OpenGL API.