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  1. When Eternia is threatened by Skeletor and his vile minions, the noble Prince Adam holds aloft the Sword of Power and proclaims, "By the Power of Grayskull, I have the power!", transforming into He-Man! Masters of the Universe: The Board Game - Clash for Eternia is a competitive one vs many or fully cooperative action-driven board game. . Choose to play as the Heroic or Evil Warriors, use ...

  2. Move through the beautiful land of Antagarich, plunge into adventures and strategic battles with endless possibilities. Heroes of Might & Magic III: The Board Game is an adventure-driven strategy game for 1-3 players set in the cult fantasy universe. The game includes competitive, cooperative, and solo scenarios to battle and explore your way ...

  3. Federation is an interactive Eurogame with innovative double-sided worker placement mechanic.. Federation is played over 5 rounds. Each round is divided into 2 main steps. The first step is player turns where each player plays an Ambassador's pawn and send a spaceship on a special mission. Once all players have completed their turn, the ...

  4. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards, which govern the appearance of otherworldly gates, fearsome monsters, and other ominous elements. Mythos cards keep your investigators under pressure, introducing new threats, even as the arrival of the Great Old One draws nearer!

  5. Below is my Top 10 list of games covering one of the most simulated battles of the American Civil War--Gettysburg. These are games that meet substantially all of the following criteria: (1) focuses on battle of Gettysburg; (2) a wargame that focuses on one, two, or all the days.

  6. Description. This Mega Box includes the original The Quacks of Quedlinburg, The Herb Witches expansion and The Alchemists expansion, all in one box! In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch ...

  7. Two opponents face off across a 'battle line' and attempt to win the battle by taking 5 of 9 flags or 3 adjacent flags. Flags are decided by placing cards into 3 card poker-type hands on either side of the flag (similar to straight flush, 3 of a kind, straight, flush, etc). The side with the highest 'formation' of cards wins the flag.