Yahoo奇摩 網頁搜尋

搜尋結果

  1. A gongban can be used by a variety of different companies, who either incorporate it in their products directly or build atop it as they please via modifications. ATU develops 130 gongbans annually in areas ranging from smart phones, tablets, smart watches, smart homes, and industrial controls—and distributes the designs for free.

  2. Loevinger conceived of an ego-development system which closely resembles moral development, but is broader in scope and uses empirical methods of study. She created an objective test of mothers' attitudes to problems in family life, which Loevinger called the Family Problems Scale.

  3. "A Distributed Hash Table (DHT) is a distributed and often decentralized mechanism for associating Hash values (keys) with some kind of content. Participants in the DHT each store a small section of the contents of the hashtable. The main advantage of DHTs are their scalability." ( http://www.infoanarchy.org/en/Distributed_hash_table )

  4. Card games, poker rounds, games of chance, bets, sports such as football, board games such as Monopoly, races, marathons, puzzles, Tetris, Rubik's Cube, Scrabble, sudoku, online games such as World of Warcraft, and Halo -- all are finite games. The game ends when someone wins. An infinite game, on the other hand, is played to keep the game going.

  5. 3. RAGE--Anger. When the medial area of the amygdala is stimulated, the animal will propel himself or herself forward to fend off the offensive object, and snarl or bite. 4. LUST--Sexual excitement. This primary emotion is generated in the amygdala and hypothalamus. When animals are in the throes of lust, they exhibit courting behaviors and ...

  6. Geeks Without Bounds was founded in 2010 by Johnny Diggz and Willow Brugh as a fiscally sponsored [1] project of The School Factory. Immediately, hackathons became the major focus of the organization as a method to find new solutions to ongoing problems in disaster response and humanitarian aid. Some of the solutions created at GWOB-organized ...

  7. 1 Definition. 2 Description. 3 Characteristics. 3.1 Community. 3.2 Licensing. 3.3 Revenue models. 3.4 Modes of production. 3.5 Governance models. 3.6 Indicators of impact. 4 Details and FAQ. 4.1 License. 4.2 The Arduino Trademark. 4.3 Arduino integrated development environment. 4.4 The Arduino Enterpreneurial Coalition. 5 History.