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  1. 2018年8月16日 · The Rise of the Republic expansion takes us back 127 years before Total War: Rome II’s original campaign to the founding of the Republic, when Rome was just another bullshit town.

    • Dick Page
    • Mechjeb 2
    • Kos
    • Kerbal Engineer Redux
    • KSP Interstellar Extended
    • Kerbal Attachment System
    • Docking Port Alignment Indicator
    • Environmental Visual Enhancements
    • B9 Aerospace
    • Telemachus
    • Soviet Parts and Rockets

    There are older mods that, when introduced, created quite a furore in the community. MechJebis certainly one of those. In-game, it’s a mechanical copy of our hero, Jebidiah Kerman’s, neural patterns — such as they are. In practice, it’s a massless device which opens up an entire suite of monitors and controls, from better staging analysis for delta...

    If you’re looking for something that gives you a bit more control, kOS is waiting for you. Like MJ, kOS is an autopilot control system, but unlike MJ, you must write the control code for anything you want to happen in kerboscript, a language with a suspicious similarity to a number of others used in the early days of flight system design. If the id...

    If you think MJ is just a little too much help, but still want the analytics and analysis, there’s Kerbal Engineer Redux. Tons of feedback and delta-V calculations you want to make getting up in the air less harrowing. Slightly. Being able to add entire custom sections to your HUD can have a serious impact on your situational awareness.

    Breaking Ground adds a lot of fun, deployable science-tools to the cargo bays but KSP Interstellar Extended(KSPIE) pushes that up to 11 without necessarily going all full-bore Star Trek on things. To start, KSPIE almost doubles the size of the tech tree, expanding your options while adding complicated production chains of materials which are needed...

    Not quite something you always need in the toolbox, the Kerbal Attachment System(KAS) adds a certain dynamicism to building things, especially in orbit. Want to have a Kerbal jump out and lash ships together with spit, baling wire, and rigid struts? Go ahead! Building a refuelling base on a planet and just need a hose to pull fuel out of the fuel m...

    Once you’re up there in the black, there’ll come a time that you want to do the dance of mating. That is, put two docking ports really, really close together having started hundreds of kilometres apart hurtling toward one another at thousands of klicks an hour. The Docking Port Alignment Indicator(DPAI) is what you’ll need. Rather than roughly eyeb...

    The stock visuals from KSP are stunning, especially for a 7 year old game, modders have been tweaking how it looks since day one. While there are a lot of visual mods for the game, Environmental Visual Enhancements(EVE) gets my vote as the one that really kicks things up another notch. Adding volumetric clouds for the planets, city light clusters f...

    While the bulk of KSP is dedicated to a focus on rockets and the like, spaceplanes are definitely supported in the core game. They just don’t have a lot of bits and bobs specific to them. Enter B9 Aerospace, adding entirely new parts for engines, cockpits, fuselages, and all number of mad things. So mad that they’re deliberately interoperable with ...

    Sometimes it’s just not enough to run your own flight centre, build your own rockets, and drive your own space program. You want to bring your friends over, set up a bunch of computer screens, and have your own mission control display sprawling across multiple web-browsers. That’s what Telemachus does, brings the whole mission control experience to...

    Some people have a straight-up love affair with old school Soviet spacecraft, and why not? Rugged, hard-working, and a real deep part of the actual history of space exploration. You can capture some of that lightning in a bottle with whole collections of models and parts in Soviet Parts and Rockets. Do you need it? Do you want it, just a little, to...

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