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  1. Overall 159. Family 30. 7.5. Ticket to Ride: Europe (2005) Build train routes across Europe in this sequel to the hit family board game. 76K Rating s & 11K Comment s · GeekBuddy Analysis. 2–5 Players. Community: 2–5 — Best: 4. 30–60 Min. Playing Time. Age: 8+. Community: 8+. Weight: 1.92 / 5. 'Complexity' Rating.

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  2. Classification. With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that ...

  3. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform ...

  4. Ages 6 and up. PitchCar and Carabande are dexterity games where large, wooden, puzzle-like pieces are used to construct a race track that looks very similar to a slot car track when finished. But instead of electricity, players use finger-flicks to send small pucks around the track, a la Carrom. Contents: Eight car discs. One black "spacer" disc.

  5. T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization. At the beginning of the game, the players are at ...

  6. In Descent: Journeys in the Dark (Second Edition), one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes.During each game, the heroes embark on quests and venture into dangerous caves ...

  7. Revive is a game for 1-4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents, and once all contents have been unlocked, the game can be replayed indefinitely. At the beginning of the game, each player gets a set of citizen cards, a ...

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