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  1. 2024年4月26日 · Everdell Current BGG Rank: #35 Overall Rating: 8.0 Times Played: 17 Current Rating: 9.0 Published Year: 2018 Weight: 2.81 (Medium-Light) Playing Time: 40-80 minutes Things I Liked: I know that this comparison seems to be getting old, but Everdell really takes the essence of the Redwall series by Brian Jacques and distills it into a board game. . As a long time fan of the series, especially ...

  2. 2024年4月27日 · Rulebook Complexity Teach Mechanisms Replayability Theme Integration Art Component Quality Fun Factor Overall Production Overall Other resources: A new rulebook version can be found hereGallery

  3. A Deck-builder/Area Control Game of epic proportions for 1-5 players. Choose your Faction, each commanded by a Classic Monster - Dracula, Frankenstein's Monster, Wolfman, Creature from the Deep, or the Wicked Witch. Buy cards tos build your army and supply them with weapons, vehicles, creatures, and spells to conquer locations and complete ...

  4. 2024年5月12日 · There is bright light shining in the far left corner of your vision, so intense it blocks everything else from view. Surely that must be the light of a blazing fire behind your shoulder. But you turn and turn again, and it is always behind your left shoulder. Nothing is clear, except for the bright motes of light drifting in the air.

  5. 2024年4月26日 · Let's retroactively add one more item to my teaser post from Thursday, April 25 thanks to this late-in-the-day revelation from Belgian publisher Repos Production:

  6. 2024年5月5日 · There is another minor mistake, which I observed during one of our last playthroughs. EDIT (for better understanding): The description/summary of vehicle placement is inconsistent in version 1.31. I marked the text which is wrong or leads to confusion respectively.

  7. 2024年4月25日 · For Vantage, though, Stonemaier is taking a different approach. In the Stonemaier newsletter, designer Jamey Stegmaier writes, " Vantage is nearing the end of the playtest process and will start production later [in 2024], but the journey to bring this game to life is too big to cram into our standard 10-day pre-launch reveal."

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