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  1. Riot is “heavy” nerfing League of Legends’ OP support item combo. Here's everything you need to know about LoL news, patch notes, changes to the meta, and the best Champion for whatever your ...

    • The Best Civ 6 Civlisations
    • Best Civ 6 Civs – Domination Victory
    • Tomyris of Scythia
    • Teddy Roosevelt of America
    • Shaka of Zulu
    • Basil II of Byzantium
    • Frederick Barbarossa of Germany
    • Best Civ 6 Civs – Science Victory
    • Saladin of Arabia
    • Peter The Great of Russia

    These are the best Civ 6 civs: 1. Tomyris of Scythia 2. Teddy Roosevelt of America 3. Shaka of Zulu 4. Basil II of Byzantium 5. Frederick Barbarossa of Germany 6. Saladin of Arabia 7. Peter the Great of Russia 8. Seondeok of Korea 9. Lady Sky Sky of Maya 10. Qin Shi Huang of China 11. Wilhelmina of the Netherlands 12. Kupe of Māori 13. Menelik II o...

    A classic route, Domination sees you conquering the world by strength of arms over your less fortunate civilisations. In Civ 6, you fortunately don’t need to conquer an entire civilisation; you just need to control all of the capitals to score the victory. As military might walks alongside a healthy economy and scientific progress, you also need to...

    Summary:Early-game rush, land-focused maps One of the best traditional military factions in the game, Scythia is capable of crushing all other civs in the early to mid game. Their special Saka Horse Archer unit doesn’t require horses to produce and has 4 movement and +1 attack range, making it much more powerful than any contemporary unit. Even bet...

    Summary:Late-game surge, defensive bonus, highly adaptable When led by Teddy Roosevelt (Rough Rider), America shines as a mid- to late-game civ. However, in order to properly leverage his kit, the player must turtle at the start of a match. Their home defence ability gives them +5 combat strength in their home continent and helps them fend off inco...

    Summary: Rise and Fall expansion, mid-game, large armies The indisputable powerhouse of Civ 6’s Rise and Fall expansion, the Zulu’s natural bonus to combat strength and training speed gives them a massive advantage during wars. The Impi — an anti-cavalry unit that replaces the Pikeman — is faster and cheaper to produce, and they get more flanking a...

    Summary: New Frontier Pass, religious-based combat bonuses, powerful mid-game With the ability to get combat bonuses from converting holy cities to the civ’s own religion, as well as the ability to spread religion quickly by eliminating non-barbarian units, Byzantium is well suited for either a Domination or a Religious victory. The beauty of it is...

    Summary:High-production city-state dominator Germany is a production powerhouse. Led by Barbarossa, the civ starts strong with an extra military policy card, which he keeps throughout the game. Additionally, Barbarossa’s military units have +7 combat strength against city-states. This gives the player a strong incentive to capture city-states to bl...

    Science victories are a staple of the Civ series, always leading to the space race meant to expand civilisation to the stars. Civ 6 has a myriad of ways of accruing science progress.

    Summary: Advanced, Religion-combo, adaptable Advanced players looking for a less traditional path to a science victory will enjoy Saladin, who has the unique ability to mix technology and religion and achieve either victory. Arabia’s religious buildings boost science, culture and faith by 10%, while their bonus generates one additional unit of scie...

    Summary: Advanced, tundra tiles, trade routes, flexible victory Russia is a weird civilisation, gaining major variable bonuses from tundra tiles and focusing on expansion. However, their added territory allows them greater flexibility when building districts, while their special ability generates extra +1 science or culture from trade routes to civ...

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