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  1. Reimplements. Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect parade float cards, claim routes on the map, and try to connect locations such as the Mad Scientist's Lab, the Gingerbread House, and the Lonely Barn that are shown on their tickets.

  2. With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant ...

  3. Who will show the best organized shelfie? During your turn, you must take 1, 2, or 3 item tiles from the living room board (shared by all the players), following these rules: • The tiles you take must be adjacent to each other and form a straight line. • All the tiles you take must have at least one side free at the beginning of your turn.

  4. Reimplements. Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a map of 1960s San Francisco that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 20 cable cars, two transportation cards in hand ...

  5. Min Playing Time. 15 minutes 30 minutes 45 minutes 60 minutes 1.5 hours 2 hours 2.5 hours 3 hours 3.5 hours 4 hours 5 hours 6+ hours. (games will take at least this long) Max Playing Time. 15 minutes 30 minutes 45 minutes 60 minutes 1.5 hours 2 hours 2.5 hours 3 hours 3.5 hours 4 hours 5 hours 6+ hours.

  6. In Tokaido Duo, two players pace the smallest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters, and will thus experience a threefold spiritual journey. As the Pilgrim, you will visit temples, forests, seashores and hot springs. As the merchant, you will craft and sell handmade ...

  7. Knight Fall is an asymmetrical team game for one to six players. One team controls the knights, who must protect the elders and withstand the demons until dawn. The other team controls the demons, who seek to break the seal to the underworld before morning. During the game, you choose a unique knight or demon, each with a variety of special ...

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