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  1. 地震報告拖超久 相關

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    地震險長期投保率過低,因為大家都想『不會發生在我身上』,且考量高房價、理賠條件嚴格等因素…

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  1. Ships of the lost fleet allow access to new action spaces and technolgies to be found on the new board, aswell as special federation tokens and artifacts, no standard Q.I.C. actions anymore, Q.I.C. actions only available on ships. 6 new adv. techs. 4 new roundboosters. 3 new round scorings. Some faction balancing (start resources, income ...

  2. In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the "old" planet to a new one — and they have only four rounds in which to do so. You start the game with a full functioning economy, and over the course of play ...

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  3. Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about potential military conflict in the Indo-Pacific region, a hybrid of standard hex and counter wargames and card-driven games. Players spend Action Points (AP) during their turn to activate cards or move units on the game board.

  4. Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers. Barrage includes two innovative and challenging mechanisms.

  5. The definitive source for board game and card game content. Find millions of ratings, reviews, videos, photos, and more from our community of experts.

  6. Classification. Horror on the Orient Express: The Board Game lures you into the luxurious Orient Express in the 1920s, taking you on a dangerous train ride into the realm of the Dreamlands. Everything is against you, from monsters attacking the train to murderous cults hiding among the passengers. Worst of all, an eldritch, blood-thirsty ...

  7. I’m not a great lover of Combat Results Tables [CRTs] as a mechanism for determining combat outcomes; but, have just started tinkering around with a system which, in essence, involves one player (probably the attacker) having the choice of maybe five or six CRTs. Each reflects a different type

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