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  1. Putrajaya Sentral - Wikipedia › wiki › Putrajaya_Sentral

    Putrajaya Sentral is a bus hub and a train station on the Express Rail Link (ERL) in Presint 7, Putrajaya, Malaysia. It is served by the ERL KLIA Transit Line under the name Putrajaya & Cyberjaya. Putrajaya Sentral also comprises other ...

  2. Yingcheng - Wikipedia › wiki › Yingcheng

    Yingcheng (simplified Chinese: 应城; traditional Chinese: 應城; pinyin: Yìngchéng) is a county-level city of about 600,000 inhabitants in Xiaogan, eastern Hubei province, People's Republic of China.

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    • Hubei
  3. Chinese Cultural Centre (Calgary) - Wikipedia › wiki › Chinese_Cultural_Centre_(Calgary)

    The Chinese Cultural Centre is a building in Calgary, Alberta, Canada.It is located on the north-eastern side of downtown and was completed in September 1992.The centre piece of the complex is the Dr. Henry Fok Cultural Hall, a building modeled ...

  4. Kenku - Wikipedia › wiki › Kenku
    • Publication History
    • Ecology
    • Society
    • Campaign Settings
    • Historical Inspiration
    • Reception

    The kenku originally appeared as uncommon monsters in the first edition of Dungeons & Dragons's Fiend Folio (1981). In this sourcebook, they wielded quarterstaffs or katanas, had inherent magical abilities, and could change their appearance once a month. They had slight magic resistance and were typically treated as thieves and tricksters, with a neutral or chaotic alignment. The kenku next appeared in the second edition's Monstrous Compendium Volume Two (1989), and were reprinted in the Monstrous Manual (1993).This sourcebook described them as bipedal humanoid birds that used their powers to "annoy and inconvenience" humans, with average intelligence, a neutral alignment, and a secretive, thieving nature. They were also incapable of speech and communicated with birdlike squawks, and were described as being skilled at gestures and pantomime to convey their thoughts. As in their previous incarnations, they possessed a degree of magic resistance and were renowned for their crafty, mal...

    Physical characteristics

    Kenku are commonly depicted in Dungeons & Dragons lore as short, dextrous hawk-, raven- or crow-like humanoids. In earlier editions, they possessed wings capable of flight, which were described as folding against their backs and "[could] be mistaken at a distance for a large backpack". In later editions, however, kenku lost their wings, a trait that plays into their racial backstory. They are described as having humanoid arms, with clawed talons in place of feet and hands; these talons are ca...

    Unique traits

    The kenku's backstory and traits are expanded upon in Volo's Guide to Monsters, in which it is explained: "Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society." According to this version of kenku lore, the kenku once served a powerful, unnamed god, but were cursed by their former master for coveting his riches. As punishment, their wings, creativity and voices were taken away, making them a cur...


    In the first and second editions of Dungeons & Dragons, kenku are typically neutrally aligned. In the third edition, they are usually neutral evil. In the fourth edition, they are unaligned.In the fifth edition, they tend towards chaotic neutral.

    Kenku typically work in gangs, clans or groups called "flocks" in large cities, where they gather riches through theft and robbery and thrive in the underworld of urban life. They are not particularly strong, and therefore tend to use cunning rather than force. They are described as being excellent minions, scouts and spies for stronger creatures, and often appear in Dungeons & Dragonsadventures as such. Most kenku in earlier editions worship the demon prince Pazuzu, though Quorlinn is worshipped by those not so disposed toward evil. In these editions, Kenku clerics usually venerated Vecna. 1. Quorlinn is the kenku deity of trickery, disguise, and thievery. His symbol is a mask with a large false nose. Quorlinn was first detailed in the book Monster Mythology (1992), including details about his priesthood.Quorlinn appears as a typical kenku wearing a black mask and fairly nondescript clothing. Quorlinn is depicted as a likable, roguish trickster. He has a tinge of malice about him a...


    Kenku appeared in "The Forsaken Arch," an adventure in the Greyhawk setting featured in Dungeon #120.In this adventure, kenku bandits ambushed and plundered shipments of precious pearls, and were the minions of Artimus Fisk, a covetous cultist of Pazuzu. A group of kenku fought to possess a silver statue in "Tamara Belongs to Me," one of the adventure cards in From the Ashes(1992). In the Flanaess, kenku have been encountered from the Duchy of Berghof in the Hold of the Sea Princes, to the Gn...

    Forgotten Realms

    Kenku appear in the Forgotten Realms setting as a race of flightless avian humanoids, described as selfish and secretive in nature. They are commonly found in human cities in southern Faerun, working as assassins, thieves, scouts and spies.

    Kenku were inspired by tengu, a mythological creature from Japanese folklore that takes the form of an avian humanoid.In particular, the symbolic mask of their deity, Quorlinn, was directly inspired by the red, large-nosed masks often worn by tengu in Japanese mythology.

    In a 2021 review, Comic Book Resources counted the kenku among the seven least-often used monster races in Dungeons and Dragons despite its great potential.One year before, the kenku had been rated the seventh-most powerful race in Dungeons and Dragons by the same website. Colin McLaughlin called them one of his "favorite creatures in D&D", and found that their backstory "gives the kenku a type of humanity and sadness you rarely get to see from a splash monster page."

  5. Talk:Mottainai - Wikipedia › wiki › Talk:Mottainai

    The scholarly consensus is that mottainai is fundamentally a Buddhist concept connected to regret over waste. This fact is acknowledged in both version A, which is supported by a majority of Wikipedia users, and in Version C. Martinthewriter ( ...

  6. Monsters in Dungeons & Dragons - Wikipedia › wiki › Monsters_in_Dungeons_&_Dragons
    • Origins
    • Influence and Criticism
    • Monster Types
    • Notable Monsters
    • Fiends
    • Tarrasque
    • See Also
    • Further Reading

    The sources of Dungeons & Dragons monsters are diverse, including mythology, medieval bestiaries, science-fiction and fantasy literature, and film. Mauricio Rangel Jiménez goes so far to say that a basic knowledge of mythology, religion and fantasy is required to keep pace with the game. In game books, monsters are typically presented with illustrations, fictional elements, and game statistics. Monsters are adapted to fit the needs of the game's writers and publishers, such as by describing combat abilities that may have been absent or only implied by an original source. Original monsters have also been included in Dungeons & Dragons, and these are among the game's most memorable. Monsters such as the gelatinous cube have been described as "uniquely weird," inspired by unusual sources or designed to suit the particular needs of a role-playing game. The rust monster and owlbear, for instance, were based on toys purchased at a discount store. The mimicdisguises itself as a chest, thwa...

    The monsters of Dungeons & Dragons have significantly influenced modern fantasy fiction, ranging from licensed fiction, such as the novels of R. A. Salvatore, Margaret Weis, and Tracy Hickman, to how monsters are portrayed in fantasy fiction generally. The scope of this influence has been compared to the works of J. R. R. Tolkien. Indeed, as Richard W. Forest notes, "it is not even clear where Tolkien pastiche leaves off and Dungeons & Dragons pastiche begins in modern genre fantasy." In a 2005 interview, author China Miévillestated, References and homages to Dungeons & Dragons monsters can be found in works such as Adventure Time, and the game's monsters have inspired tributes that both celebrate and mock various creatures. A 2013 io9 retrospective detailed memorable monsters, and in 2018 SyFy Wire published a list of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", and in the same year Screen Rant published a list of the game's "10 Most Powerful (And 10 Weake...

    Many kinds of monsters can be classified into typologies based on their common characteristics, and various books and game guides have been produced focusing on specific kinds of monsters. For example, the publishers of the game have produced a Bestiary of Dragons and Giants, describing creatures of those distinct types with a mini-scenario for each type;: 134 Night Howlers, addressing the use of lycanthropes within the game; and Libris Mortis, covering the various kinds of the undead. Gamer Keith Ammann, in his book, The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters examines thirteen such groupings, those being "humanoids", "monstrosities", "dragons", "giants", "undead", "aberrations", "fiends", "celestials", "fey", "elementals", "constructs", "oozes and plants", and "beasts".There is some flexibility within these groupings. For example, many kinds of creatures can become undead (once-living things that have died, and since been restored to a lifelike state t...

    TSR 2009 – Monster Manual

    This was the initial monster book for the first edition of the Advanced Dungeons & Dragons game, published in 1977. Gary Gygax wrote much of the work himself, having included and expanded most of the monsters from the previous D&D supplements. Also included are monsters originally printed in The Strategic Review, as well as some originally found in early issues of The Dragon (such as the anhkheg and remorhaz), and other early game materials. This book also expanded on the original monster for...

    TSR 2012 – Fiend Folio

    The Fiend Folio: Tome of Creatures Malevolent and Benign was the second monster book for the first edition of Advanced Dungeons & Dragons, published in 1981. While the Monster Manual consisted primarily of monsters previously published in D&D books edited by Gary Gygax, the Fiend Folio consisted mostly of monsters submitted to White Dwarf's "Fiend Factory" column. Don Turnbull, later Managing Director of TSR UK, was the editor for the "Fiend Factory" column, as well as the Fiend Folio, which...

    TSR 2016 – Monster Manual II

    Monster Manual II was the third and final monster book for the first edition of Advanced Dungeons & Dragons, published in 1983, and has the largest page count of the three. As with the Monster Manual, this book was written primarily by Gary Gygax. While this book contains a number of monsters that previously appeared in limited circulation (such as in Dragon or in adventure modules), unlike the Monster Manual and Fiend Folio a large amount of its contents was entirely new at publication. The...

    Fiend is a term used in the Dungeons & Dragons fantasy role-playing game to refer to any malicious otherworldly creatures within the Dungeons & Dragons universe. These include various races of demons and devils that are of an evil alignment and hail from the Lower Planes. All fiends are extraplanar outsiders.

    The tarrasque is a gigantic lizard-like creature which exists only to eat, kill, and destroy, "the most dreaded monster native to the Prime Material plane". The tarrasque was introduced in 1983 in the Monster Manual II, in the first edition of Advanced Dungeons & Dragons. It is very loosely based upon the French legend of the tarasque. It is very large, 50 feet (15 meters) tall and 70 feet (21 meters) long, and has a Tyrannosaurus rex–like form, although it is much more broad and muscular, with a differently shaped head, and with larger and more developed front arms. It has brown skin, with scabs and warts and bits of encrusted dung all over it which are grey in color. Protecting its back and tail is a thick, glossy caramel-colored shell or carapace. It has spikes coming from its chin, the sides of the mouth, the underside of its neck, the elbows of its front arms, and its shell. The creature also has two horns projecting forwards from the top of its head. The tarrasque's skin is ve...

    Jacobs, James, Erik Mona, and Ed Stark. Fiendish Codex I: Hordes of the Abyss (Wizards of the Coast, 2006).
    Larme, John. Dangerous Games? Censorship and "Child Protection" (2000).
    McComb, Colin. Faces of Evil: The Fiends (TSR, 1997). ISBN 0-7869-0684-7
    McComb, Colin, Dale Donovan, and Monte Cook. Planes of Conflict (TSR, 1995). ISBN 0-7869-0309-0
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