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  1. Personal Quest Guide Below I have some info on how to get to the scenarios that will help you complete your personal quest. You can search via its name or number. Each item has two spoilers. The first reveals what the quest parameters and rewards are. The second spoiler reveals

  2. Rules PDF Contents 1 Master gameboard of Camelot and the Round Table, with its surrounding Quests 3 additional Double-sided Quests (the Holy Grail, Excalibur, and Lancelot & the Dragon) 16 Swords of the Round Table 168 cards (84 white, 76 black and 8

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  3. The Werewolves of Miller's Hollow / les Loups-Garous de Thiercelieux / Die Werwölfe von Düsterwald is a published version arranged by Hervé Marly and Philippe des Pallières and published by Lui-même, 2001 for 8-23 players. This has been nominated for the 2003 Spiel des Jahres award. Werewolves of Miller's Hollow is a separate game from ...

  4. Next War: Taiwan, the next volume in GMT's series of Next War games and the follow-on to Next War: Korea, allows players to fight a near future war in and around the island of Taiwan. In this sequel, the communist leadership of the PRC have decided that its time to end its rhetoric and posturing and bring the long-lost democratically governed ...

  5. 2022年7月4日 · First remove all bosses with no remaining HP dice from the board. If the attack would remove all bosses from the board leave the most North then Western boss on the board. Perform a number of reactions equal to the HP die that were broken (-1 if all were broken as the last die does not trigger a reaction).

  6. In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture! Each player has their own bag of ingredient chips. During each round, they simultaneously ...

  7. In Sprawlopolis, 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system, the game is never the same twice. Each turn, players will play 1 card from their hand to the growing city, trying to score as many points as possible. Players will have to communicate and plan without revealing ...

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