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  1. The definitive source for board game and card game content. Find millions of ratings, reviews, videos, photos, and more from our community of experts.

  2. South China Sea (SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to "move the needle" to ...

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  3. The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work ...

  4. Overall 3,766. War 814. Thematic 669. 7.5. Senjutsu: Battle For Japan (2023) Historically grounded Samurai heroes fight to the death on the battlefield. 599 Rating s & 198 Comment s · GeekBuddy Analysis. 1–4 Players. Community: 1–4 — Best: 2. 15–20 Min. Playing Time. Age: 14+. Community: 14+. Weight: 3.00 / 5. 'Complexity' Rating.

  5. In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

  6. Go on many planet-discovering space missions in this cooperative trick-taking game. Craft the best stained-glass windows by carefully placing colorful transparent dice. Assign operatives to missions while avoiding enemy spies. Use strategic outposts and navigate danger as you herd your cattle to Kansas City.

  7. About Renegade Game Studios. Renegade was founded in 2014 in San Diego, CA by industry veteran Scott Gaeta. Scott's 19 years of experience enabled Renegade to gain a foothold immediately, releasing award-winning products and igniting a new era of casual games. Scott entered the industry on the retail side, opening a game store in 1996.

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