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  1. 2024年3月22日 · Endgame Gear KB65HE conclusion. While not exactly cheap at $139.99, the Endgame Gear KB65HE is reasonably priced for a keyboard that boasts Hall Effect switches. Its no-nonsense design may be just ...

    • 315 x 108.8 x 37.2 (W x D x H)
    • Wired
    • 65%
    • DLSS Versions
    • What Is The Best DLSS 2 Mode?
    • How Good Is DLSS 2 Performance?
    • How Does DLSS 2 Work?
    • What Graphics Cards Support Dlss?
    • What Games Support Dlss?
    • Nvidia DLSS vs AMD FSR: What’s The difference?

    DLSS 1, DLSS 2, and DLAA

    DLSS 1 (previously just known as DLSS) and DLSS 2 are both used for upscaling games from a lower render resolution to a higher output resolution. However, DLSS 1 has, to all intents and purposes, been abandoned in favor of DLSS 2. There are still five games listed on Nvidia’s DLSS compatibility list that haven’t been updated to DLSS 2 – including some bigger titles than you might expect, such as Battlefield 5 – but all the other hundreds of games use DLSS2. There’s good reason for this becaus...

    DLSS 3

    The addition of DLSS 3 is when DLSS got really confusing. Instead of just being an evolving and improving tool for upscaling games, DLSS 3 added the ability for games to generate new frames. Essentially, it’s a completely different technology to DLSS 1 and 2 but just wrapped up into a single general brand. DLSS 3 frame generation, then, uses the same principle as DLSS upscaling of comparing previous frames to just-rendered ones to help create new images. But, instead of just enhancing/upscali...

    DLSS 3.5

    The final piece of the current DLSS puzzle is DLSS 3.5 ray reconstruction. This is again an essentially completely different tech to DLSS 2 and DLSS 3 but works well in conjunction so has been wrapped up in the same software suite. What ray reconstruction does is improve the fidelity of ray traced reflections by using AI-enhanced algorithms to better estimate how light is scattered from the reflected surface. The result is much sharper ray tracing effects with less likelihood of flickering an...

    Currently, there are up to four DLSS 2 modes to choose from: Quality, Balanced, Performance, and Ultra Performance. These mostly do what they say on the tin, either prioritising detail or putting greater emphasis on the frame rate. Looking at them from a technical standpoint, they refer to the relationship between the initially rendered image and t...

    DLSS performance varies depending on hardware configurations, the game you’re playing, and whether or not you’re running ray tracing, making it difficult to put a number on exactly what you can expect. Let’s take a look at some of Nvidia’s internal numbers to get an idea of what to expect (take these with a pinch of salt):

    You may have heard the term ‘upscaling’ before, which goes some way towards visualising DLSS’s magic in action, but it’s a tad more complicated. It all starts with the NGX supercomputer, where Nvidia trains its AI using machine learning. It feeds the neural network thousands of images, allowing the AI to compare ultra high-resolution stills, which ...

    All of Nvidia’s RTX graphics cards support some form of DLSS, with all previous cards and any competitor cards from AMD or Intel not supported. For the latter you’ll need to use FSR or XeSS. However, not all RTX cards support all features of DLSS. In particular, DLSS 3 frame generation is only available to RTX 4000 series and (presumably) later car...

    It’s up to developers to implement DLSS, meaning not all games support it and users can’t just turn the feature/s on using the latest Nvidia driver. Instead, Nvidia has has to make a concerted effort to encourage developers to add the feature to their games. Currently, there are three ways for developers to introduce DLSS into their games, includin...

    While Nvidia’s DLSS and AMD FSR help strike a balance between performance and resolution, both tools are fundamentally different from each other. The, while FidelityFX uses algorithms to achieve similar results. DLSS also needs RTX GPUs with Tensor cores to work, while AMD’s FSR is compatible with a variety of graphics options. While this also limi...

    • Damien Mason
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