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  1. I compiled this thread from all other treads in the rules up to this point. The responses come from Game Designers and producers and from the rule book, I didn't include direct references to where each one is coming from, but you can go look through the forum for

  2. 2018年7月31日 · With this list I'll try to give an overview of all the gameplay mechanics of Carcassonne (only the base game) and all it's official expansions. The explanations assume a general knowledge of the base game. You will find. the content and the basic rules. some rules explaind with focus on other expansions.

  3. Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself. The Working class controls the workers. The Capitalist class controls the companies.

  4. Rebirth is a new, tile-laying game from Reiner Knizia. The game revitalizes this classic genre by combining Knizia’s elegant mechanics with Mighty Boards’ evocative world building. The result is a eurogame with smooth gameplay, set in a lush and hopeful future. Each turn, players draw a tile from their supply and place it strategically on ...

  5. The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award ...

  6. 2017年12月12日 · Following the example of the Legendary: Marvel card list , here's the long-awaited Complete Card Text for Terraforming Mars.This list is given with the express and written permission, public and private, of Fryxgames.So long as this is a text-only list, without flavor ...

  7. 2012年9月13日 · The scenario is The Yelnya Bridge, and Rindis has chosen the Russians on the defense. It's an interesting scenario, with an odd mix of units and a heck of a board. Victory conditions require me to take a cluster of three buildings, or exit 16 VP off the north edge. One look at Rindis' setup, and I"m all for exiting off the north edge.

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