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  1. The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award ...

  2. The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

  3. Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins.

  4. Edit. - Fan of The Castles of Burgundy (2019 edition) Game Components: 1 Double-Sided Game Board (One side for two or three players, other side for four players) 16 Double Sided Player Mats. 164 Hex Tiles. 56 Building Tiles in 8 types (40 beige, 16 black) 28 Livestock Tiles in 4 types (20 light green, 8 black)

  5. To develop this new type of city, you will gather a team of experts around you, and try to become the best urban planner for Ginkgopolis. In Ginkgopolis, the city tiles come in three colors: yellow, which provides victory points; red, which provides resources; and blue, which provides new city tiles. Some tiles start in play, and they're ...

  6. Bardsung is a game of choosing your path as you seek to inspire the bard’s songs and live your legend. From your physical passage through the dungeon to your journey of building your character into a fabled hero, your choices define your experience. Because dungeons are procedurally generated (like those in a roguelike video game), no two ...

  7. Edit. Reiner Knizia (born 1957 in Germany) is a full-time game designer who lived for many years in England. He earned a PhD in mathematics and has previously worked in the banking industry. His first published games in 1990 were Gold Digger and Desperados. Since then he has been one of the world's most prolific game designers with more than ...

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