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  1. 2007年7月7日 · The Metaverse Roadmap URL = http://metaverseroadmap.org/index.html "Taking its name from the immersive virtual world imagined by Neal Stephenson in his visionary ...

    • Context
    • Definitions
    • Characteristics

    Robert Levin: " technological change continues to occur, in part because competing organizations often need the competitive advantage which new technology can provide. So we can be certain that, over time, more and more basic goods will become less and less scarce. With these changes, it becomes increasingly important to understand how human beings...

    agalmics (uh-GAL-miks), n. [Gr. "agalma", "a pleasing gift"]: The study and practice of the production and allocation of non-scarce goods. agalmic actor, n.: An individual or organization engaged in agalmic activity. agalmic software, n.: Computer software written and distributed as an agalmic activity. agalmia, n.: The sum of the agalmic activity ...

    Robert Levin: "To understand human behavior, we must find clear examples to study. Agalmic behavior involves the exchange of non-scarce goods, goods which can be found in the modern free software community. As we examine agalmic behavior, we'll frequently use examples involving free software. We can observe the following characteristics of agalmic ...

  2. 2012年1月17日 · Throughout Gatewatching, Bruns clings to the goal of multiperspectival coverage and argues that online collaborative communities are better positioned to produce and promote a diversity of perspectives than traditional mass media organizations. To support this view, Bruns builds upon classic Gatekeeping theory introduced by Kurt Lewin (1947 ...

  3. 5. CARE--Nurturance. When this system is aroused, an animal has strong impulses to tenderly take care of another. It is the source of our human emotion of love. This primary emotion is generated in the anterior cingulate and is fueled by the neurotransmitters oxytocin, prolactin, and opioids. 6.

  4. Learning II is learning to learn. Learning III - Hyper-complexity: Learning III is a change in the process of Learning II, e.g. a corrective change in the system of sets of alternatives from which a choice is made. It works much as Learning II but on a higher level of abstraction. Bateson points out that this level of learning is never achieved ...

  5. For links to our pages on Australia, please see our category page at Category:Australia.Update tag via http://delicious.com/mbauwens/P2P-Australia Resources related ...

  6. 2021年1月14日 · Description. Bethany Horne: "FLOK Society is, at its core, a research project occurring within a university: Ecuador’s post-graduate-focused state school the IAEN. But the parameters of the project push us to seek as many partnerships with any other schools, entities, social organizations, and communities with a stake in the project.