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  1. Just got the game yesterday, had a few plays of it today, really enjoyed the fast and easy flow of the game compared to others I've tried, also feels like it could have plenty of scope for house rules etc (I see there are quite a few on these

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  3. Classification. You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies, hunting crestors, fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain notoriety, you can trade in Crestor teeth and gas at the trading post.

  4. In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages. Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their ...

  5. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth. Earth is an engine and tableau builder for 1 to 5 players with simple rules but tons of strategic possibilities. With its encyclopedic nature and the enormous number of unique cards and combinations, every single game ...

  6. The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.

  7. As its predecessor, The Genius Square, this is a race to fit blocks onto the board around a randomly generated configuration of obstacles. This time, the blocks are made of triangular cells, and the board is a six-sided star. Roll the seven dice and place a ‘blocker’ piece into the triangle matching the seven numbers that appear on the faces.