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  1. Racing game driven by cards. There's a central track deck which simulates a given track. Each card in it can be an event (a yellow flag, crash, blown engine) or simply a lap count which players must attain for that turn. Each player has a driver deck which they draw from to make a hand. They play cards each turn to reach the lap count. With their remaining actions/cards they can pass, block ...

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  2. In 1971, John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M, it was called Speed Circuit. Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration ...

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  3. Genotype: A Mandelian Genetics Game is yet another game Genius Games that successfully combines interesting science with great gameplay! [heading]Gameplay Overview[/heading] In Genotype players take on the roles of research scientists in the monastery where Gregor Mendel conducted his experiments in the 19th century. Similarly to Mendel’s

  4. Downforce is a card-driven bidding, racing, and betting game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars.

  5. Memoir '44 Online has been around for a little bit of time now and one of its most interesting features is the fact that each scenario in the game has specific odds calculated for Allied success. This is important indeed as these scenarios are, in most cases, exact duplicates of

  6. This beautiful and functional board has room for two teams of large marbles. Players take turns pushing the marbles around the board, with the goal of pushing six of the opposing player's marbles off the board. The central idea is that a column of marbles has weight ...

  7. 2023年6月24日 · Hello! Since Spring 2020, I've been combining my board games interest with spreadsheets. Specifically, Google Sheets. I track data from gaming sessions for nearly each and every board game in my library on its own spreadsheet. But I also occasionally build player aids—card shufflers and dice rollers, for.

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