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  1. From the best-seller Unlock! adapted for 6+ kids! 812 Rating s & 184 Comment s · GeekBuddy Analysis. 1–4 Players. Community: 1–2 — Best: 2. 20–60 Min. Playing Time. Age: 6+. Community: 6–12. Weight: 1.58 / 5. 'Complexity' Rating. Alternate Names Unlock! Kids: Avonturen van detectives + 3 more. Designer Cyril Demaegd, Wilfried Fort, Marie Fort.

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  2. Additionally, the non-storyteller players score 1 point for every vote received by their card. The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins. The Dixit base game and each expansion contains 84 cards, and the cards can be mixed together as desired.

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  3. Ships of the lost fleet allow access to new action spaces and technolgies to be found on the new board, aswell as special federation tokens and artifacts, no standard Q.I.C. actions anymore, Q.I.C. actions only available on ships. 6 new adv. techs. 4 new roundboosters. 3 new round scorings. Some faction balancing (start resources, income ...

  4. Overall 17,289. 8.1. Horror on the Orient Express: The Board Game (2025) Investigate clues and battle monsters while traveling on the Orient Express! 32 Rating s & 52 Comment s · GeekBuddy Analysis. 1–4 Players. Community: (no votes) 90–120 Min. Playing Time. Age: 14+. Community: (no votes) Weight: 3.25 / 5. 'Complexity' Rating.

  5. In Andor: The Family Fantasy Game, a.k.a. Andor Junior, each player chooses one of four heroes — magician, warrior, archer, or dwarf — before beginning their quest to rescue the wolf cubs lost in the dwarven mine. However, before beginning the search for the wolf cubs, the heroes must first complete the tasks given to them by Mart, the old ...

  6. An educational game for kid about managing money and expenses.

  7. Throughout a game of Faraway, you will play a row of 8 cards in front of you, from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfil the conditions they demand. At the end of the game, you walk back the same way, scoring ...

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