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  1. wiki.p2pfoundation.netP2P Foundation

    The P2P Foundation is an international organization focused on studying, researching, documenting and promoting peer to peer practices in a very broad sense. This wiki is our knowledge commons. Our motto is " Together we know everything, together we have everything ", i.e. pooling our resources through commons, creates prosperity for all.

  2. Glyphiti. by Andy Deck. Andy's Deck's Glyphiti is an artistic experiment in extending the reaches of public art. Converting the clandestine creativity of the graffiti artist into something more openly available, Deck developed a globally accessible drawing wall. Built of editable 'glyphs' - squares simultaneously reminiscent of hieroglyphics ...

  3. Below we describe cosmo-localism as both an objective reality, i.e. a way of organizing production, and as a potential aspect of a new world order. But it can also be seen as an ethical principle: “To live in such a way that the world becomes, here and elsewhere, more cosmically beautiful than it already is.

  4. 1. "Sima Qian (Szu-ma Chien; 司馬遷 c. 145 or 135 BC – 86 BC) was a Chinese historian of the Han dynasty. He is considered the father of Chinese historiography for his work, the Records of the Grand Historian, a Jizhuanti-style (纪传体) general history of China, covering more than two thousand years from the Yellow Emperor to his time ...

  5. Description. "Panspectric technologies were initially developed with in signals intelligence. Now they are progressively being transferred to all aspects of every-day life, thus enforcing social order. The notion of the panspectron was coined by Manuel DeLanda’s in his book War in the Age of Intelligent Machines (1991), referring mainly ...

  6. Definition "The tetrad is arrived at through a process of asking questions, based on historical, social, and technological knowledge of the subject: What does any artifact enlarge or enhance? What does it erode or obsolesce? What does it retrieve that had been

  7. This method promotes the use incentives and the integration of play into labour. It argues that work should be fun, workers should permanently develop new ideas, realize their creativity, enjoy free time within the factory, etc. The boundaries between work time and spare time, labour and play, become fuzzy. Work tends to acquire qualities of ...

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