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  1. John Company is a game about state-sponsored trade monopoly. Unlike most economic games players often do not control their own firms. Instead, they will collectively guide the Company by securing positions of power, attempting to steer the Company’s fate in ways that benefit their own interests.

    • (3.1K)
  2. Sekigahara is a 3-hour block game based on the Japanese campaign waged in 1600. The 7-week war, fought along Japan's two major highways and in scattered sieges and backcountry skirmishes, elevated Tokugawa Ieyasu to Shogun and unified Japan for 265 years. Sekigahara is designed to offer an historically authentic experience within an intuitive ...

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  3. Aventuria is a fast-paced card game for 1-4 players, ages 14+, where each player takes the role of a hero from Aventuria. Choose from Arbosh the fierce dwarven smith, Layariel the fleet-footed elven scout, Carolan the cunning half-elven rogue, or Mirhiban the mysterious Tulamydian mage.

  4. Description. The Wolves is a pack-building strategy game for 2-5 players. It's survival of the fittest as you compete to build the largest, most dominant pack by claiming territory, recruiting lone wolves, and hunting prey. But be careful not to expand too recklessly into terrain where your rivals thrive – they may lure members of your pack away.

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