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  1. 得分
    籃板
    助攻
    本季17.3
    4.3
    2.4
    終場
    4月 14日@騎士
    W
    120 - 110
  2. Bio. Brendan Miller is the Chief Technical Officer for 2Gather, which seeks to envision and build the new digital commons. Read more at his user page: User:Bmiller59. Related Pages: Decentralised Futures. Taking the Power Back. Categories: Bios. Technology. Governance. Cryptoledger Applications. Peergovernance.

  3. Miller says the concepts of space, time, matter, energy, and information are essential to his theory because the living systems exist in space and are made of matter and energy organized by information. Miller’s theory of living systems employs two sorts of

  4. Social Cognitive Theory stemmed out of work in the area of social learning theory proposed by N.E. Miller and J. Dollard in 1941. Their proposition posits that if humans were motivated to learn a particular behavior that particular behavior would be learned through

  5. Learning II is learning to learn. Learning III - Hyper-complexity: Learning III is a change in the process of Learning II, e.g. a corrective change in the system of sets of alternatives from which a choice is made. It works much as Learning II but on a higher level of abstraction. Bateson points out that this level of learning is never achieved ...

  6. Description. “Lewis Mumford’s Transformations of Man (Mumford 1956), which grew out of his work on the culture of cities and was conceived as a “pocket-sized alternative” to Toynbee (Miller 1989: 455), posits a more expansive period of “axial man” lasting for over 1,200 years, from 600 BCE to 650 CE.

  7. Description "Muniz and O’Guinn (2001) used three constructs to identify the distinguishing features of brand communities. First, a sense of belonging is a connection that members feel toward one another and the collective sense of difference from others outside of

  8. Although the movement started with just a few techno geeks, artists and hobbyists, it has attracted thousands over the decades. A record 65,000 people waited in traffic for two hours to get to the Maker Faire in the San Francisco area this spring. Make Magazine now has a circulation of 110,000. Maker's Law.