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  1. Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2.

    • June 2004; 19 years ago
    • Havok
  2. List of game engines. Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

    Name
    Primary Programming Language
    Release Year
    Scripting
    2015
    1997
    AGSScript
    2000?
    Lua, Marathon markup language
    2015
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  4. en.wikipedia.org › wiki › Game_engineGame engine - Wikipedia

    A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. [1] . The "engine" terminology is akin to the term "software engine" used more widely in the software industry .

  5. en.wikipedia.org › wiki › Source_2Source 2 - Wikipedia

    Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games, such as Artifact, Dota Underlords, Half-Life: Alyx, and Counter-Strike 2, have been produced with the engine. History.

    • 2015; 8 years ago
    • Source
  6. Category:Source (game engine) games. Category. : Source (game engine) games. Games in this category utilize the Source game engine by Valve .

  7. en.wikipedia.org › wiki › GoldSrcGoldSrc - Wikipedia

    GoldSrc (pronounced "gold source"), sometimes called the Half-Life Engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software 's Quake engine .

  8. Build Engine. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.