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  1. Since its inception, the magazine has contained wargame reviews and was published in black and white only. The new Paper Wars will have a complete game in each issue, and will be a full-color production. Paper Wars has been well known for its game reviews. With John Burtt’s editorial guidance, this will continue to be the magazine’s strength.

  2. Deploy agents, build your deck, and engage in strategic battles to control Arrakis. Acquire the most valuable lands by building your deck with treasure and power cards. Lead your clan to victory through negotiation, combat, monsters and favors from Kami. You alone must survive and defeat the horror movie killer.

  3. 1. Introduction. World at War magazine focuses on WWII themed games. Games (and feature articles) rotate through four categories, covering the Western and Mediterranean Theatres, the East Front, the Pacific Theatre, and a category for other battles and campaigns (such as the Battle of the Atlantic, Spanish Civil War, what-if battles such as ...

  4. In Dracula vs Van Helsing, each player controls one of the title characters. Van Helsing must remove all of Dracula's life points to win, but if Dracula turns all four inhabitants of the same district into vampires first, Dracula wins. The game lasts at most five rounds. Each round, players play in turn (starting with Dracula), drawing a card ...

  5. A set of 100 Iron Clays in 5 denominations, in a box, initially available as an add-on in the KS for Brass. This set of 100 chips is designed to suit many euro style games. They are also perfect for score tallying or health tracking. Iron Clays 100 are delivered in a sturdy, foil stamped, embossed magnetically sealed box. Within the box, the clays are stored in a stackable plastic tray ...

  6. Description. Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years. In Quartermaster General: 1914, each card has two ...

  7. In Apiary, each player controls one of twenty unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hive-building challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction's strengths (measured in victory points) over ...